gdkgl: Texture many quads at once for performance reasons
authorJasper St. Pierre <jstpierre@mecheye.net>
Sat, 22 Nov 2014 17:47:35 +0000 (09:47 -0800)
committerJasper St. Pierre <jstpierre@mecheye.net>
Sat, 22 Nov 2014 18:13:58 +0000 (10:13 -0800)
commit37ad6e11477060c74c2818210583b6fa37b1b027
treec2312fc677fbb1697abb5d56c388ce8c299b4b00
parent7312c01f62b701d01ed29fca33e9a05041bf5b2a
gdkgl: Texture many quads at once for performance reasons

This isn't fully performant yet. To be fully performant, we'd need to
do everything in one giant buffer.
gdk/gdkgl.c
gdk/gdkinternals.h
gdk/x11/gdkglcontext-x11.c